Contact Street Fighter 2 Alpha on Messenger. This is the Japanese version of the game and can be played using any of the SNES emulators available on our website. Meet the Alpha Warriors and the newcomers! And finally, as an almost unnecessarily good side benefit, Chun's release of her fireball causes her to lean backwards, often getting her out of range from pokes that would have normally hit her. Jump back forward will beat out high jumping Rolentos and Bisons who are jump happy and will protect you from their Scouter Jumping/Headstomping. - standing short Arcade. Vs. Sodom: 5-5 Even match up Once Sakura gets the knockdown, it becomes a big problem due to her ambigious crossup combo that does nice damage and has the potential to stun if another one is scored. STREET FIGHTER 2 Arcade - Golden Edition SUPER - Duration: … 12:54. It stuffs most other jabs in the game, if you do it just outside of it's range. 5. standing strong (far jump ins) In turtling, Chun virtually controls every aspect of the fight since her motion fireball is faster than his charge projectile. If you know he's gonna do it, just activate. The idea is that you purposely jump in on your enemy baiting their anti air. Start Game. - Her classic overhead. Comments. In any case, it should be your goal in every round to land as many customs as you can. low rounhouse xx roundhouse lightning kick pause...then roundhouse rising kicks. This is also a good chipper when your opponent is down to their last pixels of life: (jumping MK,) crouching LK xx Lighting Legs is great for finishing off that last pixel of their energy. They'll also force your opponent to block high. cr.- Use it for tick throw cheaps and to stop cheap throws. Not much use since her other jumping attacks are better for air-to-air and for combo starters. Great for being used as a meaty when they are getting up, stop throw attempts, and win out on ground poking games. It's an option select that makes Chun very strong on the ground. Chun-Li works best when she can intelligently switch between turtling and rushdowing depending on her opponent and their super bar. dj.- Exactly like her jumping fierce except it doesn't hit as hard. Don't throw Kikokens from far distance because Rose will just absorb them and be ahead in the meter game. The memory of her father burns brightly in her life. Finally, her standing strong works as an unexpectedly good anti-air when they're jumping in from far away. Her hit-confirm combo into her kick super. Again, this applies to all characters. Also, if he gets predictable with his jump ins, just walk underneath him and throw him when he lands. From there you can wait and see what your opponent does, or walk in and c.jab/c.short. Bomb Bee. Level 3 Custom This is one of the most popular STREET FIGHTER games ever. Both her crouching forward and crouching strong are good moves to sick out randomly because they can snuff out incoming custom combos. Street Fighter Alpha 2 apreció en los salones recreativos en 1996, y supuso una notable mejora con respecto a la primera entrega. It makes for a good wake up super if they try to meaty you on the ground. Jump in Custom through Anti-Airs Chun wants to remain in Sodom's face and keep attacking him with her crouching forward's range, always canceling into Kikoken to keep him blocking. Here are the move lists of all 19 characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. Arcade At far range, Chun-Li can keep up with others in projectile fights by matching their fireballs with her own. Street Fighter Alpha 2 is a 2D fighting game by Capcom. Either way, Charlie is screwed. What's also really good is training with low forward xx fireball and s.short xx fireball, then instead of cancelling just walk up and do it again. - Axe Kick Use this as an anti-air for moves that her crouching roundhouse doesn't hit. Either wake up with her Rising Kick or super to avoid the scenario altogether. They are just ridiculously easy to do (no timing involved whatsoever), they do more than above average damage even at level 1, and she can land them very easily. Free CC -> all his life. Ken. Vs. Dan: - 8-2 Chun-Li Kikosho (all purpose) Facebook is showing information to help you better understand the purpose of a Page. Chun's cr.LP may not have the range of her kicks, but it does have speed coming out, and it's good for stopping tick throws and in priority ambiguous situations when a faster move will win out. From StrategyWiki, the video game walkthrough and strategy guide wiki < Street Fighter Alpha 2 Chun Li. (jumping attack), crouching strong xx Kikoken If you always do the same poke string, your opponent will always block. Hier findest du alle Infos zum Actionspiel Street Fighter Alpha 2 von Capcom für PC: Release, Gameplay und alles, was ihr wissen müsst. 3. standing fierce (45 degree jump ins) pause... roundhouse rising kicks. When Rose gets meter, you have to be careful of 4 things: If you're in dire need of a comeback, Chun's custom combos are her best chance to even the odds. Chun-Li's bread and butter ground poke. Use it to alpha counter projectiles and knock them down, especially if they predictably end their block strings with a fireball like a lot of shotos do. Instead anti-air close jump ins with standing fierce or Kikosho. Cover art for Street Fighter Alpha 2 (Arcade) database containing game description & game shots, credits, groups, press, forums, reviews, release dates and more. It is incredibly fast, it has incredibly long range, and it is cancelable into specials and supers, notably her Kikoken. You can help Video Game Wiki by expanding it. Street Fighter Zero 2 Alpha (960813 Brazil) 1,376 4 22 0 . 1. jumping forward (crosses up); also best jump back move Add to Favorite . well now you can stand strong, or just grab off the bat. If you block his ground poke strings, be careful that he doesn't cancel into his Head Stomp at the end to nail you if you were crouch blocking. Again, be careful about people doing this to you and be ready to block if someone with meter jumps in at you at a really obvious angle hoping to jump in custom on you. Also, this is Chun-Li's best "jump back" move. Valle Custom Combo. 3. Starting grabbing him. Street Fighter Alpha 2 - Chun Li (Arcade) - Duration: 24:03. bizzaro13 16,493 views. If your enemy has meter and is in close range, make sure you are ready for the Valle custom combo by always blocking low. Once Rolento gets level 3, don't throw any more Kikokens because Rolento can Level 3 Trip Wire on reaction. Start Game. This allows Chun to set up many throw cheaps by forcing them to block a standing jab, then going into mix-ups of walk-up throw, walk-up CC, or making them block another jab. Vs. Charlie: 7-3 Chun-Li's favor Street Fighter Alpha 2 (960430 USA) Start Game. You can air throw him fairly easily because his jumps are so high, so just always meet him in the air with jumping strong. cr.- Chun-Li's sweep and another essential normal in her gameplay. Always throw Kikokens canceled from her crouching forward or standing short at mid-range so that they don't get a chance to jump in on you. Rising Kick/Hazan (when you're charged) With the fast fireball that Chun has, it makes the MU much more manageable to turn it around. Great normals, crazy roll, great cc, and the one of the games best acs. People. Birdie. If he jumps, crouching roundhouse or Kikosho him to hit him cleanly. Another thing, is if he tries to flick for a mixup up close you're walking speed is so fast that you can just walk under him without being threatened by the flick at all. Convinced he is the best fighter, Ken seeks a confrontation with his long-time rival. Street Fighter Alpha 2 (960430 USA) 4,823 9 22 0 . But she can also do ridiculous damage with corner trapping. Chun-Li has two versions in SFA2, and the original version is widely regarded as the best character in the game. Also, use it as a wake up as you would a wake up Dragon Punch to stop meaty attacks, crossups, and their jump ins while you're getting up. En esta segunda parte, se pulen las ideas vertidas en el juego original, añadiendo más personajes y retocando mecánicas y aspectos jugables en general. Choose your favorite character and make your moves, fighting in numerous duels against powerful warriors, such as Ryu, Ken, Chun-Li, Sagat, M. Bison and many others. When close to the opponent, but not right next to their face, the Flipping Neck Breaker can be used a surprise move to avoid their ground poke and get your momentum going. If Charlie does manage to get close to you, push him back with your crouching forward xx Kikoken to a safe distance and continue your turtling. 0. The graphical improvements are mainly seen in each of the completely redone backgrounds. Use this to control the ground and zone your enemy. Punch Alpha Counter. When he has meter though, turtle more and ease up on the crouching forward xx Kikoken because he can Scissor Kick super through it to nail you. Jumping in with her headstomp can effectively beat out certain supers that would have anti-aired her if she jumped in with a regular attack such as Ryu's Hurricane Kick super and Bison's Scissor Kick super. 1. STREET FIGHTER ALPHA 2. If Charlie matches, he will eventually lose the projectile war and be forced to block or jump in. Vs. Adon: 6-4 Chun-Li's favor Fighting. Flipping Neck Breaker Un año más tarde, se lanzó un nueva entrega que mantenía todas las novedades introducidas en el anterior juego -con un alpha counter diferenciado para los botones de puñetazo y patada- a excepción del Chain Combo (aunque personajes como Guy los conservaban en parte), que se sustituyen por los Custom Combos que hacen uso de la barra de super. For instance, c.short, c.short c.forward xx kikoken is a pretty solid poke string. dj.- Probably Chun-Li's best air-to-air. Street Fighter League: Pro-US 2020 is a new 3-on-3 Team Battle tournament series featuring Street Fighter™ V: Champion Edition. L) Start Game. Once Zangief has meter, be especially careful of his long range command sweep custom combo and always stay out of range and block low. 7. jump straight up roundhouse (to keep them away) This also means you have to look out for your enemy doing the same thing to you. You'll find information on characters, moves, stages, and more! 0. It cleanly beats every move in the game except projectiles and leads into a 3-hit knockdown combo leaving you in a big disadvantage. But that's not gonna take you very far. Fireball Game This match is one where you have to switch between turtling and rushdown depending on the situation. 2. crouching roundhouse (all purpose) The same applies here in A2, however there are some differences, it revolves around spacing. The Valle Custom Combo applies to all characters and is something every player should know. This is her infamous high damage Lightning Leg custom that does somewhere in the realm of 80% life. If he's trying to flick throw fireballs from max range, baiting a whiff click. Custom combos are probably Chun-Li's most dangerous weapon since she has arguably the best custom combos in the game. The only problem is that it is sometimes difficult to do Lightning Legs whereas repeated Rising Kicks are more consistent. Finally, random crouching forwards are good to stuff random custom combo activations if you sense them coming. You can stop these annoying types with jump back forward, which will stop both Bison's jump ins and Head Stomp attempts. Valle Custom Combo Fight him on the ground. That's when you should do your final roundhouse Rising Kick to squeeze out the max damage possible. I’ve been hanging 10 this week with a paid vacation that has allowed me to play a LOT of great Monster Hunter video games! 2. Kick Super charge B (2 seconds), F, B, F + Kick Arcade. It can be seen a mile away if you do it randomly up close, but Chun's Flipping Neck Breaker is good to use for getting past fireballs at far range without having to regular jump over them into a trap plus it's harder to anti-air than people think. Often, you can quickly walk underneath their jumping attack and turn around and throw them when they land. His max range Scrapes are safe when blocked and can be used to punish any whiffed attacks you miss. mk or neutral j. hk if he closes in. Embed Code Add to Favorite. Street Fighter - Justin vs Daigo - Duration: 3:10. Guy has some dirty mixups, but not a whole lot else, he can flick over your fireballs/pokes into a high priority fierce or grab and he can s.forward poke you. STREET FIGHTER ALPHA 2 ===== Well, since this is what you are playing and why you got this strategy guide for in the first place, I might as well tell you some of the changes since the first STREET FIGHTER ALPHA. Bells & Whistles (ver. Vs. M. Bison (dictator): 6-4 Chun-Li's favor When they get predictable with their block string attacks, such as when Ryu does his typical crouching jab, crouching short, crouching strong xx fireball, keep blocking and charging back throughout the whole string, then bust out her Senretsu when you see the fireball coming. So it's good to meet opponents in the air with j.MP to have the option to air throw them at will. Some people have said it seems like an unblockable, but it's probably not. Once you have meter, you can try jumping in custom through her crouching fierce for big damage. Her level 1 Aura Soul Throw does a huge chunk of life for a level 1 super and cleanly beats all Chun's jump ins. The damage is comparable, but there is less likely chance of messing up. Chun-Li's signature move. It does insane damage in custom combos, but it is somewhat harder to pump out and maintain continual custom combo Lightning Legs than it is to just do repeated custom combo Rising Kicks. Street Fighter Alpha 2 is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. 1. Alpha 2 is followed by a slightly enhanced arcade release, Street Fighter Zero 2 Alpha, released in Japan and Brazil, ported to home consoles as Street Fighter Alpha 2 Gold, and Zero 2′ Dash in Japan. crouching roundhouse, roundhouse Lightning Kick until done Street Fighter Alpha 2 Cheats, Tipps & Lösung. Du kannst dein Talent bis ans Limit entwickeln, indem du neue Moves und Counter für jede beliebige Attacke erlernst. Seems like a long shot but has anyone got that game to work. Chun's special move anti-air. She has outstanding priority on all her normals, safe special moves, extremely fast walking speed, and overly damaging Custom Combos. Página dedicada a los personajes de Street Fighter II (ストリートファイターII) y Super Street Fighter 2, desde la cual podrás acceder a sus biografías, movimientos y artworks. - Outwards front kick that can be used as an anti-air, but Chun has better options. Do the standard crouching roundhouse or standing fierce to anti-air him, if you have the meter, Kikosho his jump in. 2. This article is a list of all the character moves in Street Fighter Alpha 3 from I-Z. Chun has much better options in the air in all the other 5 buttons. 3. Games/Toys. dj.- Don't use. Hi gacha friends, please watch game videos of my dad and brother I hope you enjoy. Charlie and Rose The idea of the game is to neatly tie up some story loopholes in the Street Fighter universe before the future release of SF3. 3. crouching strong Upkicks Super charge DB (2 seconds), DF, DB, UF + Kick Comments. A finales del mismo año … crouching roundhouse, roundhouse Rising Kick x 2 I find the best way to do super Flash Kick type motions is to charge DB, then do a 270 sweep from F going to UB + Kick. 2 years ago. In one smooth motion, do B, DB (this is the point you block), then finish with D + forward. If he tries to air fireball, jump early with forward to hit him or walk under it and throw him. Chun's kick alpha counter is very good on the ground because it is basically her crouching forward with knock down properties. By not cancelling and just taking half steps forward you gain space. This move is underrated. Street Fighter Alpha 2 is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. You may be interested in: Start Game. But, that's one reason for a sequel. If they tried to poke you, you will block at the DB part of the alpha counter motion, then you'll quickly perform her alpha counter and knock them down. If he jumped closer, be careful that his jumping fierce can beat your crouching roundhouse at that range. When you're waking up, be careful of his crouching strong xx super/overhead mix up. cr.- High priority poke that can cancel easily into her specials and super. Start Game. This page has been accessed 48,942 times. It also the second game in the Street Fighter Alpha series. This match is an arms race to see who can get meter first. This means if you ever see them standing up and you are within range of your crouching roundhouse with meter, immediately activate and start your custom with Chun's crouching roundhouse into her full custom. 1 Introduction. But once your opponent learns that he has to block it, you can start doing riskier poke strings with higher pay off. Impressions Pa’s Garbage Pile. A high priority jump in that has the potential for extra juggling hits. Head Stomp in air + If you aim for his standing hitbox, you'll need to walk in too close and get hit before you get the chance to short. Avengers (US set 1) Start Game. Basic Ground Game Akuma can do big damage, but luckily for Chun he takes damage really badly. Use her crouching forward to hit them when they whiff their own attack and continue the pressure by always cancelling into her Kikoken. In this match, you want to play very aggressively until Rolento has level 3. Street Fighter Alpha 2 for Wii game reviews & Metacritic score: Street Fighter Alpha 2 explodes on-screen with lightning-fast gameplay and amazing innovations. Her low strong cleanly stuffs virtually every poke in the game, so ideally you want to be able to punish her whiff strongs with Chun's crouching forward or throw a Kikoken in her face. However, if you space yourself properly, you can actually trade/beat it with your low forward. Also, the kick alpha counter is very good to get them knocked down in the corner. También incluye un breve comentario sobre el juego. Sodom. In this match, Chun wants to stay at far range and exclusively out-turtle Charlie. but the more you mix up the move strings, the less your opponent will know what's going on, and the easier it will be to bait your opponent into attacking in places he can't. Street Fighter Alpha 2 continues Cap-corn's outstanding record of successful arcade to 32-bit conversions. There's a few things Guy does about your fireballs. Most Bisons are very jump happy and head stomp happy. 1.1 How to pick "old Chun" 1.2 Move list; 2 Moves Analysis. Chun-Li's Kikoken in SFA2 is hands down her best projectile in her full history of Street Fighter. Posted by 2 years ago. Vacation y’all! If you try to do the loop when you're completely up close against your opponent, they will get knockback towards the center of the screen and you will put yourself in the corner after the neckbreaker. play around with poke strings, the more you vary it the more effective they'll be. the uppercut bait is free. Street Fighter Alpha 2 / Street Fighter Zero 2 REVIEW: Street Fighter Alpha 2 is the 1996 sequel to Capcom's original Street Fighter Alpha "reboot," which saw considerable success at the arcade scene and brought excitement back to the hit franchise. note* if you can do roundhouse lightning kicks..then do level 1 CC. It's a good move to start rounds with as it will prevent round-starting enemy jump ins or fireballs. With sharper detail and vibrant colors, they reach a new level of beauty. bait an uppercut. - Kikoken EX combined the established cast of Street Fighter with original characters created and owned by Arika. 5. However, it's important to not get too jump crazy especially without any meter as Sagat can bait your jump in with his anti-air answers, he can AC, or anti-air CC that does great damage. Guy. She is not that difficult to pick up and win with, but knowing some basics might help you outplay and out-annoy your enemy. Basically, if you're within range and your opponent wasn't crouch blocking before you activate your custom combo, you can go ahead, activate, and start with a low move (usually a sweep), and your opponent will not be able to block it in time. Her standard jump in combo of choice. - Reliable anti-air when they are jumping at 45 degree angle or lower when her cr.HK anti-air doesn't cut it. mix up your timings, don't walk up low jab. This match is also very meter dependent. This does about 40-45 % damage if your execution is good...and if they block you won't be stuck up in the air. 0. If you start getting pressured by his crouching jab strings, kick alpha counter to knock him down. When they start to turtle up even more, you can walk up throw them or crouching forward xx Axe Kick. And finally, this is Chun's best AC reversal: crouching forward xx Axe Kick; the crouching forward will be alpha countered only to have the invincibility frames of the Axe Kick beat out your opponent's Alpha Counter attempt. While it doesn't have the range of her crouching forward, Chun's standing short is an important part of her ground game because it can go over certain character's ground move and still hit them clean. Chun recovers very quickly from her fireball to the point of it being practically safe even if blocked in close range. It's best to use this as late as possible so that she gets the max number of hits or else it'll just juggle for a few hits giving small damage. Vs. Ryu: 5-5 Even match up At mid-range (around the max range of her crouching forward), her Kikoken is a great pressuring tool to control the ground and force opponents to jump into her. Activate in the air at the last moment and use the activation invincibility to pass through their anti-air attempt and custom them as you land. wait a split second, see if he uppercuts. Standard Lightning Leg custom, does retardedly high damage. Match his fireballs from far range and anti-air him when he jumps over them. Have fun playing the amazing Street Fighter Alpha 2 game for Super Nintendo Entertainment System. Chun has much better options in the air in all the other 5 buttons. - crouching strong SNES. Use your crouching strong to counter his. Street fighter alpha 2. here's your psychological battle with your opponent. Once you're in though, it's important to stay in and don't relent. Don't jump at her because jumping into an Illusioned crouching fierce hurts bad. Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. Option 1, you can throw a slow fb, walk alittle bit, stop, and try to get the Sagat player to react by jumping in and punish with Kikosho, deep Up-Kicks, or Punch AC. Throwing Constantly attack him with crouching forward xx Kikoken on the ground and meet him in the air with jumping towards or backwards forward. At higher levels, her Lightning Leg custom absolutely demolishes a disgustingly large amount of your opponent's life. And a common mixup is just c.short grab. You can fake throw Kikokens at this range by doing random standing jabs when they think you're throwing a Kikoken. Keep in mind, this will not work if your opponent does crouch block after neckbreaker as they'll be able to block the up-kicks like normal. Adon. You may be interested in: Start Game. Keep him pressured with lots of crouching forwards xx Kikoken until you have meter. +- This looks like her fireball, except no projectile comes out. - Vertical kick upwards that can anti-air opponents who are right above you. Dan nuff said, but really just don't get him to jump in on you with his j. LK shenanigans. EVERYTHING. 2. Street Fighter Alpha 2 - 1996. Arkanoid (Japan, older rev) Start Game. While at level 2, a lot of people tend to like to go straight into her Lightning Legs custom, I think it's a lot easier to still stick with her Rising Kicks overall. Vs. Sagat: 6-4 - crouching forward Use in tick throw cheaps and to tick throw yourself when you're really upclose. 6. Here you have to be careful and watch for valle CCs, so most of your attacks should be from defensive crouching. Covering everything from Street Fighter to Street Fighter V and in-between. 4. standing roundhouse (right on top of you jump ins) Post up GGPO/Fightcade screen name, talk strats, matchmaking and more! Kikoken a.k.a. If he jumped from far away, your crouching roundhouse should beat everything clean. Option 2 is with proper spacing, you can get a jump read on a tiger shot and punish accordingly with Jump MK, Jump LK, Jump HP, Air CC activate, etc. Rose has possibly the best alpha counter in the game in her punch alpha counter. Soul Illusion. except it doesn't hit as hard. It a good meaty when your opponent is getting up and can link into her cr.LK if it hits. Street Fighter sorgte für wenig Aufsehen, als es am Ende der 1980er erstmals erschien.Street Fighter II hingegen fand mehr Beachtung. GAME CATEGORY: Fighting, Retro. Check out our Livestream! Best Anti-Airs This is because Sak has her AC's, and a good activation hitbox with her CC startup. SFA gives you 10 characters to choose from: Ryu. So it's good to meet opponents in the air with j.MP to have the option to air throw them at will. Download the Street Fighter Alpha 2 ROM now and enjoy playing this game on your computer or phone. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. It's the second part of Chun-Li's bread and butter crouching forward xx Kikoken ground game pressure/poke string. Jump to: navigation, search. Good in priority battles up close. When your opponent is completely pushed back after a knockdown, walk back about 1-2 pixels before they wake up, do the neckbreaker command normal, and then IMMEDIATELY cancel into light up-kicks once your feet reach the ground. Rolentos are also jump happy characters that you can also stop cold with jump back forward. 0. You should also be careful, if you commit too much to your poke strings you're gonna get uppercutted in the middle of them. Also be careful of jump in customs because that is realistically his only way to get safely jump in. This article covers all of the special moves of SFII's characters. Once you get meter, start to pressure him on the ground with crouching forward xx Kikoken and standing short xx Kikoken; alternating between doing crouching forward and standing short to make Ryu have to guess how to counter. Six teams comprised of three players each will compete over the course of one year to determine who will take home the Street Fighter League: Pro-US 2020 Championship.